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Case 03 / Graphics R&D

StormDive

Our planetary 3D engine is a working laboratory for graphics, light physics and high-performance interaction in the browser.

RoleResearch + WebGPU
StatusActive R&D
Stack / periodWebGPU · Raymarching · R&D · 2026
01 / Context

Planetary scale in real time

01 — Planetary scale in real time

Volumetric clouds, atmosphere and climate dynamics can overwhelm a browser quickly. The goal is to preserve scale, depth and motion without turning the scene into a heavy prerecorded video.

02 — Shaders instead of decoration

The engine uses WebGPU, raymarching, Rayleigh and Mie scattering, a high-particle-count climate simulation and seamless LOD. This research directly strengthens commercial 3D configurators and interactive brand scenes.

03 — R&D that transfers into products

StormDive remains an active laboratory. We do not assign invented business metrics to it; we show the real technical difficulty and how it becomes useful product expertise.

Live graphics research / lazy video
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